Batman arkham knight scarecrow
Now on this higher rooftop, look towards the objective at the end of this small area to spot a section of roof lower down that you can drop down to. Ripping it up will give you a nifty ramp which leads up to a higher level of the roof. When you land on the building, look to the right to find another grab point for the Power Winch. Once it is out of the way, back up down the slope and then blast your way across the gap using the afterburner (Y/ Triangle). Wrench the station sign downwards to clear your path. Note: The cable can be released by pressing RB again. Once the winch is attached, pull the left stick backwards to slam the Batmobile into reverse and begin pulling on the cable. Activate the Batmobile's battle mode and press RB to fire and automatically attach the winch. Objective: Power up the Panessa Studios Antenna with the Batmobile Power WinchĪfterwards, you'll get the chance to put the Power Winch through it's paces. During your communication with Lucius about the winch, the camera will pan over the rooftops of the station, giving you a decent idea of where you have to go next. Near the top of the driveway, the Batmobile will stop, and your new Power Winch will arrive (fitted automatically for his pleasure). Drive from here to the studio entrance and slam through the front gates. After the conversation, cross the studio rooftops and glide down to the street below to call the Batmobile. Objective: Collect the Power Winch for the BatmobileĬall up Lucius to talk to him about delivery of your new toy for the Batmobile. Less than a day and this generator's busted. Ah, it is a recurring fact in any gritty universe that electronic devices and machinery degrade ridiculously fast when not constantly watched by people. When you land on the rooftop where the antenna's control box is, interact with it to place a remote access device on it and attempt to activate the antenna.
#BATMAN ARKHAM KNIGHT SCARECROW PLUS#
Plus a little practice with it will put you in good stead for the rest of the mission. The marker is a fair distance away, so you may want to take the Batmobile unless you've already begun sinking points into the Batsuit's movement abilities. After a quick talk with Gordon to prepare the GCPD for action, you'll be off across the city once more. Objective: Use Panessa Studios Antenna to pinpoint Scarecrow's locationĪfter your little chat with Oracle, look upwards to spot the chute you entered by and grapple out of the room.
#BATMAN ARKHAM KNIGHT SCARECROW HOW TO#
The discussion will revolve around Scarecrow's new fear toxin and how to track it down. Walk over to the newly visible control panel/ keyboard and interact with it to trigger a scene with ex-Batgirl, Oracle. A nearby bust will stand out that you can interact with to reveal what you need.
![batman arkham knight scarecrow batman arkham knight scarecrow](https://c4.wallpaperflare.com/wallpaper/259/30/446/batman-arkham-knight-scarecrow-character-batman-video-games-wallpaper-preview.jpg)
Approach the distance marker and when you are standing on it, a prompt should appear allowing you access to the concealed roof entrance.ĭrop down into the tower and activate your detective vision (D-pad up) to examine the room. Glide your way silently across the rooftops or barrel through the streets in the Batmobile until you reach it and then head for the tiled roof at the top of the tower.
![batman arkham knight scarecrow batman arkham knight scarecrow](https://www.prime1studio.com/media/catalog/product/cache/1/thumbnail/9df78eab33525d08d6e5fb8d27136e95/m/m/mmdc-18ex_17.jpg)
When you begin the mission, you'll see the Batsignal in the sky above the Clock Tower. Objective: Meet Oracle at the Clock Tower to help locate Scarecrow
![batman arkham knight scarecrow batman arkham knight scarecrow](https://i.ebayimg.com/images/g/u8YAAOSwlPleTPGZ/s-l640.jpg)